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1.24.2010

Only when we are able to enjoy the richness of material culture does a functional and expressive piece of technology come alive. However, sub-fields of experience design, haptic feedback, ergonomics, and usability to name a few, all look at how we interact with objects when we are giving them full attention. I’m interested in the fact that we could still be interacting with technology in our absence—”interaction” in the sense that technology can do something that may impact us in a meaningful way.The idea of work and play has been an interesting concept in the history of mankind. In “Homo Ludens” or “Man of Play,” Huizinga suggests that play is primary to, and is a necessary (though not sufficient) condition of the generation of culture. Historically, the idea of play and work has been merged in many cases. Fishers and farmers sang songs to make work more enjoyable. Recently, the idea of “weisure,” a compound noun for “work” and “leisure” has been a rising trend. Instead of over-working for efficiency, people started making work time enjoyable and play time productive. A good example would be someone who is replying to emails on his blackberry while playing golf with his friends. It’s happening. So then can technology also enjoy “weisure”? What would that be like? And how would it affect us?I plan on presenting an array of familiar everyday objects that tries to keep a relationship with the owner in both the “in-use” state and “rest” state. The “rest” state would be used to reveal their “personal lives” under different themes; having an obsession, trying to fit in, exposing boredom and asking for entertainment, observing people, and trying to get attention from people. I want the “personal life” part to take advantage of the “affordance,” “imperfection,” or “personality” of each object that is revealed in their work state behavior or appearance. By seeing the functional affordance of an object contrasted with other possibilities, the viewer will think about familiar objects and our interaction with them in different ways. If quality relationship is built between the owner and the machines, maybe the owners won’t throw their belongings away as soon as they break.
Can there be a more interesting or meaningful way to bond with technology than with the ways that are being done now?
Can we do it without making a machine easier to use, powerful, or attractive?
Can the blurring between “work” and “play” be applied to technology as an interesting analogy?
What does it mean for an object to recognize or notice people?
Can we turn idle time of electronic objects into a mode of interaction?
Can imperfections in technology be seen as unique affordances, giving more meaning to different objects in different situations, to different people?
Would this be an alternative to a one-size-fits-all gadget?
Would we be able to accept the unique characteristics and limitations of electronic objects?
Would this be a desirable alternative to exactly copying people and enhancing them if they don’t have the abilities to do so?
Furthermore, would we be able to feel connected to machines and be able to extend the shelf-lives of objects despite consumerism?

Only when we are able to enjoy the richness of material culture does a functional and expressive piece of technology come alive. However, sub-fields of experience design, haptic feedback, ergonomics, and usability to name a few, all look at how we interact with objects when we are giving them full attention. I’m interested in the fact that we could still be interacting with technology in our absence—”interaction” in the sense that technology can do something that may impact us in a meaningful way.

The idea of work and play has been an interesting concept in the history of mankind. In “Homo Ludens” or “Man of Play,” Huizinga suggests that play is primary to, and is a necessary (though not sufficient) condition of the generation of culture. Historically, the idea of play and work has been merged in many cases. Fishers and farmers sang songs to make work more enjoyable. Recently, the idea of “weisure,” a compound noun for “work” and “leisure” has been a rising trend. Instead of over-working for efficiency, people started making work time enjoyable and play time productive. A good example would be someone who is replying to emails on his blackberry while playing golf with his friends. It’s happening. So then can technology also enjoy “weisure”? What would that be like? And how would it affect us?

I plan on presenting an array of familiar everyday objects that tries to keep a relationship with the owner in both the “in-use” state and “rest” state. The “rest” state would be used to reveal their “personal lives” under different themes; having an obsession, trying to fit in, exposing boredom and asking for entertainment, observing people, and trying to get attention from people. I want the “personal life” part to take advantage of the “affordance,” “imperfection,” or “personality” of each object that is revealed in their work state behavior or appearance. By seeing the functional affordance of an object contrasted with other possibilities, the viewer will think about familiar objects and our interaction with them in different ways. If quality relationship is built between the owner and the machines, maybe the owners won’t throw their belongings away as soon as they break.

  • Can there be a more interesting or meaningful way to bond with technology than with the ways that are being done now?
  • Can we do it without making a machine easier to use, powerful, or attractive?
  • Can the blurring between “work” and “play” be applied to technology as an interesting analogy?
  • What does it mean for an object to recognize or notice people?
  • Can we turn idle time of electronic objects into a mode of interaction?
  • Can imperfections in technology be seen as unique affordances, giving more meaning to different objects in different situations, to different people?
  • Would this be an alternative to a one-size-fits-all gadget?
  • Would we be able to accept the unique characteristics and limitations of electronic objects?
  • Would this be a desirable alternative to exactly copying people and enhancing them if they don’t have the abilities to do so?
  • Furthermore, would we be able to feel connected to machines and be able to extend the shelf-lives of objects despite consumerism?

1.23.2010

Kevin Kelly, founder and editor of Wired Magazine stated, “technology is the 7th kingdom of life,” because “the major trends in technology evolution are the same as in biological evolution—the same drives that we see, towards ubiquity, towards diversity, towards socialization, towards complexity.” But if this is true, why is it that we can’t accept imperfection in technology? The evolution of technology has typically focused on the usability, capability, and the convenience of tools. One dead pixel will send a TV back to the factory. One small error on a computer will make its owner call the designer “stupid.”
Let’s think about people for a moment. In life, we come across many people but not one that is exactly like another. People have different strengths, weaknesses, personalities, obsessions, habits, and behaviors. Because it is not easy to find people who are like ourselves, when we find people that share our interests, it makes it that much more exciting. Because we are not perfect beings by ourselves, we admire and seek people who can fill our imperfection in many ways.
The biggest imperfection in technology as a form of life that I can identify is that it does not have, nor will it ever have ‘consciousness.’ We can impose consciousness on technology by personifying objects. We look at a tree and see it as an animate being because it resembles the movement of an animal or a person. We look at a pair of birds and see them as a married couple because they are flying side by side. Similarly, we think that the web camera on a computer is “watching” us when the green or red light next to the camera turns on. Clues, cues, and feedbacks let us understand what is going on with an object, and this potentially leads us to personify inanimate objects.
 Another thing that can help us see technology as a living creature is to use the idea of “work” and “play.” Take hotel security guards for instance. They have a clear “work” manner that they show when working, but what are they like when they are off-duty? Do they like knitting? Do they like going to rock concerts? Who knows. Similar to the ideas of “work” and “play,” technology has two states of usage; “in-use” and “idle.” The “in-use” state shall be a productive one, where it is interacting with its owner in some way. On the other hand, the “idle” state can be used to do a variety of things. It can be used to “recharge” or do “house-keeping” work. A printer self-cleaning the toner or a computer defragmenting when not in use is a good example though its down-time is still used as a utilitarian purpose. Other than doing more work, in its idle state, a piece of electronics can interact with other forms of life, enjoy music, have a hobby, or communicate with other pieces of technology. This may seem unproductive or pointless but it definitely helps us see them as a form of life.

Kevin Kelly, founder and editor of Wired Magazine stated, “technology is the 7th kingdom of life,” because “the major trends in technology evolution are the same as in biological evolution—the same drives that we see, towards ubiquity, towards diversity, towards socialization, towards complexity.” But if this is true, why is it that we can’t accept imperfection in technology? The evolution of technology has typically focused on the usability, capability, and the convenience of tools. One dead pixel will send a TV back to the factory. One small error on a computer will make its owner call the designer “stupid.”

Let’s think about people for a moment. In life, we come across many people but not one that is exactly like another. People have different strengths, weaknesses, personalities, obsessions, habits, and behaviors. Because it is not easy to find people who are like ourselves, when we find people that share our interests, it makes it that much more exciting. Because we are not perfect beings by ourselves, we admire and seek people who can fill our imperfection in many ways.

The biggest imperfection in technology as a form of life that I can identify is that it does not have, nor will it ever have ‘consciousness.’ We can impose consciousness on technology by personifying objects. We look at a tree and see it as an animate being because it resembles the movement of an animal or a person. We look at a pair of birds and see them as a married couple because they are flying side by side. Similarly, we think that the web camera on a computer is “watching” us when the green or red light next to the camera turns on. Clues, cues, and feedbacks let us understand what is going on with an object, and this potentially leads us to personify inanimate objects.


Another thing that can help us see technology as a living creature is to use the idea of “work” and “play.” Take hotel security guards for instance. They have a clear “work” manner that they show when working, but what are they like when they are off-duty? Do they like knitting? Do they like going to rock concerts? Who knows. Similar to the ideas of “work” and “play,” technology has two states of usage; “in-use” and “idle.” The “in-use” state shall be a productive one, where it is interacting with its owner in some way. On the other hand, the “idle” state can be used to do a variety of things. It can be used to “recharge” or do “house-keeping” work. A printer self-cleaning the toner or a computer defragmenting when not in use is a good example though its down-time is still used as a utilitarian purpose. Other than doing more work, in its idle state, a piece of electronics can interact with other forms of life, enjoy music, have a hobby, or communicate with other pieces of technology. This may seem unproductive or pointless but it definitely helps us see them as a form of life.

1.16.2010

draft #1
Kevin Kelly, founder and editor of Wired Magazine said that, “technology is the 7th kingdom of life,” because “the major trends in technology evolution are the same as in biological evolution—the same drives that we see, towards ubiquity, towards diversity, towards socialization, towards complexity.” But if this is true, why is it that we can’t accept imperfection in technology? One dead pixel will send a TV back to the factory. One small error on a computer will make its owner call the designer “stupid.” The evolution of technology has typically focused on the usability, capability, and the convenience of tools. Lately, with various technological advancements, machines have become closer to living creatures in this world—they behave, look, and even feel lifelike. However, there is an ethical issue with modern technology simply mimicking people; machines start replacing people as friends, colleagues, even lovers. Is a sex doll a good use of cutting-edge technology? I think the correct answer is “no.” Though it is not as extreme as a sex doll, recently there has been a definite effort to enable people to feel emotional connections with their electronics. A video game where a character in the game tries to emotionally connect with the game player takes the pre-stated examples to a whole new level. Like a sex doll, and like the video game, perfectly customized, even servant-like, cater-to-the-owner systems, often fail to offer us serendipitous experiences—they make the world a much duller place, a place where we can have everything just the way we want, thus making it harder for us to accept imperfection in our surroundings, including people. Can there be a more interesting or meaningful way to bond with technology than with the ways that are being done now? Can we do it without making a machine easier to use, powerful, or attractive? In life, we come across many people but not one that is exactly like another. People have different strengths, weaknesses, personalities, obsessions, habits, and behaviors. Because it is not easy to find people that are like ourselves, when we find people that share our interests, it makes it that much more exciting. Because we are not perfect beings by ourselves, we admire and seek people who can fill our imperfection in many ways. Many times, we even like people because their imperfections make them sympathetic. Can imperfection add a touch of humaneness to technology? Can imperfections in technology be seen as unique affordances, giving more meaning to different objects in different situations, to different people? Would this be an alternative to a one-size-fits-all gadget? Would we be able to accept the unique characteristics and limitations of electronic objects? Would this be a desirable alternative to exactly copying people and enhancing them if they don’t have the abilities to do so? Would we then be able to see technology as a new kingdom of life? Furthermore, would we be able to connect with machines without facing the ethical issues we face today? The biggest imperfection in technology as a form of life that I can identify is that it does not have, and will never have ‘consciousness’ in a traditional sense. We can impose consciousness on technology by personifying products of technology in our heads. For instance, we look at a tree and see it as an animate being because it resembles the movement of an animal or a person. We look at a pair of birds and see them as a married couple because they are flying side by side. Similarly, we know that the web camera on a computer is “watching” us when the green or red light next to the camera turns on. Clues, cues, and feedbacks let us understand what is going on with an object, and potentially personify inanimate objects. Another thing that can help us see technology as a living creature is to use the idea of “work” and “play.” Take hotel security guards for instance. They have a clear “work” manner that they show when working, but what are they like when they are off-duty? Do they like knitting? Do they like going to rock concerts? Who knows. Similar to the ideas of “work” and “play,” technology has two states of usage; “in-use” and “idle.” The “in-use” state shall be a productive one, where it is interacting with its owner in some way. On the other hand, the “idle” state can be used to do a variety of things. It can be used to “recharge” or do “house-keeping” work. A printer self-cleaning the toner or a computer defragmenting when not in use is a good example though its down-time is still used as a utilitarian purpose. Other than doing more work, in its idle state, a piece of electronic can interact with other forms of life, enjoy music, have a hobby, or communicate with other pieces of technology. This may seem unproductive or pointless but it definitely helps us see them as a form of life. Only when we are able to enjoy the richness of material culture does a functional and expressional piece of technology come alive. However, sub-fields of experience design, haptic feedback, ergonomics, and usability to name a few, all look at how we interact with objects when we are giving them full attention. I’m interested in the fact that we could still be interacting with technology in our absence—”interaction” in the sense that technology can do something that may impact us in a meaningful way.

draft #1

Kevin Kelly, founder and editor of Wired Magazine said that, “technology is the 7th kingdom of life,” because “the major trends in technology evolution are the same as in biological evolution—the same drives that we see, towards ubiquity, towards diversity, towards socialization, towards complexity.” But if this is true, why is it that we can’t accept imperfection in technology? One dead pixel will send a TV back to the factory. One small error on a computer will make its owner call the designer “stupid.”

The evolution of technology has typically focused on the usability, capability, and the convenience of tools. Lately, with various technological advancements, machines have become closer to living creatures in this world—they behave, look, and even feel lifelike. However, there is an ethical issue with modern technology simply mimicking people; machines start replacing people as friends, colleagues, even lovers. Is a sex doll a good use of cutting-edge technology? I think the correct answer is “no.”

Though it is not as extreme as a sex doll, recently there has been a definite effort to enable people to feel emotional connections with their electronics. A video game where a character in the game tries to emotionally connect with the game player takes the pre-stated examples to a whole new level. Like a sex doll, and like the video game, perfectly customized, even servant-like, cater-to-the-owner systems, often fail to offer us serendipitous experiences—they make the world a much duller place, a place where we can have everything just the way we want, thus making it harder for us to accept imperfection in our surroundings, including people. Can there be a more interesting or meaningful way to bond with technology than with the ways that are being done now? Can we do it without making a machine easier to use, powerful, or attractive?

In life, we come across many people but not one that is exactly like another. People have different strengths, weaknesses, personalities, obsessions, habits, and behaviors. Because it is not easy to find people that are like ourselves, when we find people that share our interests, it makes it that much more exciting. Because we are not perfect beings by ourselves, we admire and seek people who can fill our imperfection in many ways. Many times, we even like people because their imperfections make them sympathetic. Can imperfection add a touch of humaneness to technology? Can imperfections in technology be seen as unique affordances, giving more meaning to different objects in different situations, to different people? Would this be an alternative to a one-size-fits-all gadget? Would we be able to accept the unique characteristics and limitations of electronic objects? Would this be a desirable alternative to exactly copying people and enhancing them if they don’t have the abilities to do so? Would we then be able to see technology as a new kingdom of life? Furthermore, would we be able to connect with machines without facing the ethical issues we face today?

The biggest imperfection in technology as a form of life that I can identify is that it does not have, and will never have ‘consciousness’ in a traditional sense. We can impose consciousness on technology by personifying products of technology in our heads. For instance, we look at a tree and see it as an animate being because it resembles the movement of an animal or a person. We look at a pair of birds and see them as a married couple because they are flying side by side. Similarly, we know that the web camera on a computer is “watching” us when the green or red light next to the camera turns on. Clues, cues, and feedbacks let us understand what is going on with an object, and potentially personify inanimate objects.

Another thing that can help us see technology as a living creature is to use the idea of “work” and “play.” Take hotel security guards for instance. They have a clear “work” manner that they show when working, but what are they like when they are off-duty? Do they like knitting? Do they like going to rock concerts? Who knows. Similar to the ideas of “work” and “play,” technology has two states of usage; “in-use” and “idle.” The “in-use” state shall be a productive one, where it is interacting with its owner in some way. On the other hand, the “idle” state can be used to do a variety of things. It can be used to “recharge” or do “house-keeping” work. A printer self-cleaning the toner or a computer defragmenting when not in use is a good example though its down-time is still used as a utilitarian purpose. Other than doing more work, in its idle state, a piece of electronic can interact with other forms of life, enjoy music, have a hobby, or communicate with other pieces of technology. This may seem unproductive or pointless but it definitely helps us see them as a form of life.

Only when we are able to enjoy the richness of material culture does a functional and expressional piece of technology come alive. However, sub-fields of experience design, haptic feedback, ergonomics, and usability to name a few, all look at how we interact with objects when we are giving them full attention. I’m interested in the fact that we could still be interacting with technology in our absence—”interaction” in the sense that technology can do something that may impact us in a meaningful way.

10.17.2009

Thesis Research Statement

Preface: I’ve used a computer since I was 4 years old, which is unusual for someone my age but not so much for kids growing up nowadays. I know a 2-year-old who knows how to play games on my iPod touch, his sister, age 4, opened up the camera software on my computer and asked me to take pictures of us. She also knew how to scrub through a video file on computers. Their level of emotional connections, operational familiarity, and skillful handling of technology is very impressive. I’ve also had the pleasure of opening my technological eyes at an early age, playing games like Reader Rabbit and Oregon Trail. I remember making Valentine’s day cards on a computer and printing them out—of course I had to re-print because I had spelled “Valentine’s” wrong—in second grade. I believe is was some sort of an early edition word processor with a couple of clip art images.

I believe my early adapting to higher technology such as computers, VCRs, video game consoles, and many random pieces of electronics at my dad’s lab has given me a somewhat of a unique stance when it comes to topics like ‘emotional technology’ or ‘communicating with/through technology’.

Context: There has been many advances in what we are able to do with technology, and many have created projects and objects utilizing them in efficient, interesting, and even controversial ways. The more I am exposed to recent developments, the more I seem to be witnessing not-so-smart or not-so-ethical use of high technology. People being captured in the virtual world, sushi-making machines that replace sushi masters and their craftsmanship, a USB-enabled flower which would dance when you get mail, computer characters you can develop emotional bonds with, mirrors with widgets you are supposed to stare at when you are shaving, and t-shirts that could let you feel hugs through actuators triggered by information sent over the internet… And as more and more people are exposed to many forms of technology and are becoming familiar with them, it seems like it’s about time we thought about the consequences of our inventions before we just made things just because we can. As Norman Klein says it, it’s about time we took a break and slow down our vision. What’s working? What’s not? Why? What are we trying to achieve? What makes our lives easier? more interesting? What happens when there is too much ease in different tasks? or interest in one world?

Methodology: Because of the utilitarian reason of birth technology holds, it is not easy to develop bonds with them especially when they seem irregular, broken, defected…unusual in general. Kevin Kelly believes that technology is the 7th Kingdom of Life and that the major trends in technology evolution are the same as in biological evolution— the same drives that we see, towards ubiquity, towards diversity, towards socialization, towards complexity. In that case, why is it that we accept, understand, or even appreciate imperfection in nature, life, and the pre-analog when an imperfect piece of technology is considered as trash? Imperfection is the sign of humaneness. Can technology feel more meaningful when there are functions subtracted? When it is deformed? When it is incomplete? Relying on rigorous experiments and research, serendipitous discoveries, and critical evaluations, I plan on illustrating the possibilities of meaningful experiences using higher technology that embody imperfection as a humane trait. I believe that once it is accepted, imperfection can make un-lively looking objects seem more alive, intimidating objects more approachable, and apathetic objects more affectionate.