1.24.2010

Only when we are able to enjoy the richness of material culture does a functional and expressive piece of technology come alive. However, sub-fields of experience design, haptic feedback, ergonomics, and usability to name a few, all look at how we interact with objects when we are giving them full attention. I’m interested in the fact that we could still be interacting with technology in our absence—”interaction” in the sense that technology can do something that may impact us in a meaningful way.
The idea of work and play has been an interesting concept in the history of mankind. In “Homo Ludens” or “Man of Play,” Huizinga suggests that play is primary to, and is a necessary (though not sufficient) condition of the generation of culture. Historically, the idea of play and work has been merged in many cases. Fishers and farmers sang songs to make work more enjoyable. Recently, the idea of “weisure,” a compound noun for “work” and “leisure” has been a rising trend. Instead of over-working for efficiency, people started making work time enjoyable and play time productive. A good example would be someone who is replying to emails on his blackberry while playing golf with his friends. It’s happening. So then can technology also enjoy “weisure”? What would that be like? And how would it affect us?
I plan on presenting an array of familiar everyday objects that tries to keep a relationship with the owner in both the “in-use” state and “rest” state. The “rest” state would be used to reveal their “personal lives” under different themes; having an obsession, trying to fit in, exposing boredom and asking for entertainment, observing people, and trying to get attention from people. I want the “personal life” part to take advantage of the “affordance,” “imperfection,” or “personality” of each object that is revealed in their work state behavior or appearance. By seeing the functional affordance of an object contrasted with other possibilities, the viewer will think about familiar objects and our interaction with them in different ways. If quality relationship is built between the owner and the machines, maybe the owners won’t throw their belongings away as soon as they break.
- Can there be a more interesting or meaningful way to bond with technology than with the ways that are being done now?
- Can we do it without making a machine easier to use, powerful, or attractive?
- Can the blurring between “work” and “play” be applied to technology as an interesting analogy?
- What does it mean for an object to recognize or notice people?
- Can we turn idle time of electronic objects into a mode of interaction?
- Can imperfections in technology be seen as unique affordances, giving more meaning to different objects in different situations, to different people?
- Would this be an alternative to a one-size-fits-all gadget?
- Would we be able to accept the unique characteristics and limitations of electronic objects?
- Would this be a desirable alternative to exactly copying people and enhancing them if they don’t have the abilities to do so?
- Furthermore, would we be able to feel connected to machines and be able to extend the shelf-lives of objects despite consumerism?



