9.25.2009
“Live performance is an integral part of music. It is my belief that the sophisticated sounds that can be created with computers need to be controlled by an equally sophisticated physical instrument. Keyboard and woodwind interfaces have been created to control digital sound, but this offers poor control of a complex synth, and no tactile feedback that is so important for performance. Performers and luthiers of the past refined specialized instruments, such as violins or clarinets, into quality devices that a performer used to create and control sound. Because of the open and reconfigurable nature of sound today, performers need an open and reconfigurable instrument that uses haptic feedback to inform the user with tactile feedback. This piece is a step in that direction.”
source: http://petemoss.org/qualcrit/fnords.html
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This project is interesting to me because it illustrates our effort in implementing haptic feedback and other advanced technology attempting to make virtual content as real as possible.
Although I’m working on different key phrases, “the perfection of imperfection,” “an orderly chaos,” and “adaptive perception,” I feel like my binding factors, “communication with technology” fits right into this effort of making interaction more “natural,” “real,” and “humane.” Could I possibly open a new chapter of “humane” interaction between people and technology?

